

Here, Duke discovers the alien's true plan, to go back in time and mess with historic events, hoping they can destroy Duke's colorful heritage, so that it would be easier to take out the Earth in the future. Duke pummels the alien menace through the streets of New York with the help of some marines, and eventually gains access to the Statue of Liberty. The Victorian Era has fictional, science-fiction weaponry such as the Voltaic Projector, and features zombies.ĭuke is called into action via the Government, as a new alien, led by Zero, appears, making trouble. The Wild West has revolvers and lever-action rifles, and features Cowboy and Native American Pigs. For example, Present Day has modern-day weapons such as automatic handguns, submachine guns and combat shotguns. Each time period has its own theme and weaponry. That the damages are cumulative we were aware, indeed when we turn friendly fire on during a gameplay, most of the times the screen became red with huge damages or someone even died, rofl.Duke Nukem: Zero Hour is set in four distinct time periods: Present Day (1999), Post-Apocalyptic Near-Future(1999), Wild West (1848) and Victorian Era ( London, 1888). Now that i remember, it was not 1 hit kill everytime, sometimes it was heavy damages only, at the time we thought it was some random critical hit (and yes, friendly fire was turned off).


However, the damage is still being added to the variable, and once the player is hit by any monster the cumulative damage will be processed all at once. This also includes any explosive fired by the player itself. They most likely made the "ifhitweapon" return false if the source of the damage is also a player and friendly fire is turned off. When a sprite is damaged, the amount is added to a variable but the damage is only processed when a "ifhitweapon" returns true in the CON code. I remember that it was quite frustrating, never happened in single player, maybe they thougth that the game is more interesting in Coop since the players can respawn without restart the level? In the original version i always wondered why in Coop the aliens are able to randomly kill a player sometimes, i mean no matter the health or what kind of monster shoot at the player, ie: Player 1 and 2 both at 200 health, a Trooper or whatever monster sometimes will 1 hit kill a player, someone know if maybe this is a bug or is this made on purpose?
